In this guide What Tile Slider Puzzle is Controls What stops a slide Moves, par and stars Undo, Reset and hints Tips Questions and answers
What Tile Slider Puzzle is
Tile Slider Puzzle is played on small boards where the floor is as slippery as ice. Swipe a tile and it keeps sliding until it hits something. The goal of every level is to get the golden key tile to stop on the glowing teal exit square.
There are 30 levels. The first 20 teach and combine the ideas, and levels 21 to 30 form Level Pack 2, a set of deeper puzzles with more pieces and tighter rooms. There is no timer and no way to lose.
Controls
Put a finger on a tile and swipe up, down, left or right. The tile slides in that direction and cannot be stopped halfway. Both the golden key and the gray blocks can be moved this way. The key has to come to rest on the exit, so the puzzle is really about building something for it to stop against.
What stops a slide
| Board feature | Effect |
|---|---|
| Wall (dark cell) | Nothing passes it. A sliding tile stops in the cell before it. |
| Gray block | Stops any tile that runs into it. Blocks can be slid too, so you can park one where you need a brake. |
| Sticky patch | Stops any tile the moment it slides onto the patch. |
| Edge of the board | Stops a slide like a wall. |
Moves, par and stars
Every slide counts as one move. Each level has a par, and every par is the true minimum, confirmed by a solver that searches every sequence. Finish at or under par for three stars, within two extra moves for two stars, or simply solve the level for one.
Pars start at 1 on First Slide and reach 12 on the final level, Grandmaster. Level Pack 2 runs from par 8 to par 12. Solving a level unlocks the next, and stars and best move counts are saved on your device.
Undo, Reset and hints
Undo is unlimited and puts the pieces back one move at a time, but moves you have already made stay on the counter. It gets you out of a corner without lowering your count. Reset wipes the level clean, counter included, which is what you want when going for three stars.
The bulb button spends one hint to show the next best move: which tile to grab and which way to swipe. You start with three hints and earn one more every time a level reaches three stars for the first time. Hints work in Level Pack 2 as well.
Tips
- Think backwards. Find the square the key must slide from to stop on the exit, then work out how to stop it on that square.
- Treat blocks as tools. A block slid into the key's lane becomes the brake that the board did not give you.
- Look for sticky patches in line with the exit. They are the only places a tile stops in open floor.
- Explore with Undo, then press Reset and replay the clean solution. Undone moves still count, and a reset run does not carry them.
- If the first move feels forced, question it. Many levels are solved by moving a block before the key.
- Keep hints for Level Pack 2. Three-starring the early levels banks extra hints for the hard ones.
Questions and answers
Can I stop a tile partway through a slide?
No. A tile only stops when it meets a wall, the edge, another tile or a sticky patch.
Does Undo lower my move count?
No. Undo restores the pieces but the moves stay counted. Use Reset for a fresh count.
Is every level solvable?
Yes. Every level and every par was checked by a solver, so a solution in exactly par moves always exists.
How do I get more hints?
You begin with three. Each level you bring to three stars for the first time adds one.
