In this guide What Laser Labyrinth is Controls The pieces on the board Par, stars and unlocking Hints Tips Questions and answers
What Laser Labyrinth is
Laser Labyrinth is a calm logic puzzle on a dark grid. An orange emitter fires a beam in a straight line, and you turn mirrors until that beam lights every round target on the board at the same moment. The beam redraws instantly after every turn, so the board itself tells you what each move did.
There are 20 handcrafted levels in four chapters of five. Nothing in the game can end a level early. There is no timer and no way to fail, only a move count to beat.
Controls
Tap a blue mirror or a purple splitter to rotate it a quarter turn. That is the only move, and each tap counts as one. Gray mirrors and green X mirrors are welded in place and do not turn. A piece that turns has just two positions, leaning one way or the other, so a second tap on it puts it back where it started. The reset button restores the level and clears the move counter.
Splitters matter as much as mirrors here. On level 10, Split Decision, the splitter is the only piece on the board that turns, and one tap on it solves the level.
The pieces on the board
| Piece | What it does |
|---|---|
| Emitter (orange) | Fires the beam in one fixed direction. |
| Mirror (blue) | Bounces the beam at a right angle. Tap to rotate. |
| Welded mirror (gray) | Bounces the beam like any mirror but cannot be turned. |
| Splitter (purple) | Bends the beam and also lets it pass straight through, so one beam becomes two. Tap to rotate. |
| Double-sided mirror (green X) | Both faces reflect, so an incoming beam leaves to both sides at once. Always welded. Appears from level 8. |
| Blocker (dark tile) | Stops the beam dead. Route around it. |
| Target (ring) | Lights up when a beam reaches it. Every target must be lit together. |
Par, stars and unlocking
Every level has a par, the smallest number of taps that can solve it. Each par was confirmed by a solver that tries every combination, so three stars always means you found a shortest solution. Finish at or under par for three stars, within two extra taps for two stars, and any other solve earns one.
Pars are small numbers, from 1 on the opening level, First Light, up to 5 on level 15, The Labyrinth. Solving a level unlocks the next one, and a chapter opens once you solve the last level of the chapter before it. Stars are saved on your device.
Hints
The bulb button gives a hint. It highlights one mirror or splitter that is already facing the right way, or, when every piece that turns still needs turning, it ghosts the correct position of one. Each level includes one free hint. Extra hint credits are earned by reaching three stars on a level for the first time, and banked credits can be spent on any level.
Tips
- Work backwards from the targets. For each one, decide which direction a beam has to arrive from, then find the mirror that can send it.
- Count beams against targets. If there are more targets than emitters, a splitter or a double-sided mirror has to be on the route.
- Never tap the same piece twice in a row. Two taps cancel out and still cost two moves.
- Welded pieces are fixed points of the solution. Trace what the gray mirrors and green X mirrors force before touching anything blue or purple.
- If you solve a level over par, press reset and replay it with the solution in mind. The counter starts again from zero.
- Spend the free hint when you are stuck on the first move of a level, where it narrows the search the most.
Questions and answers
Can I fail a level?
No. Puzzles are solved at your own pace and nothing ends a level except solving it.
How many levels are there?
Twenty, arranged in four chapters of five.
How do I get more hints?
Each level has one free hint. Every level you bring to three stars for the first time adds one hint credit to your bank.
Do I need all the targets lit at once?
Yes. A level is solved only when every target is lit at the same moment.
